Incredi. Build Version History Archive. Version History. Changes in Version 6. Release date March 3. Version Highlights. Predicted execution now supports the nvcc. Cuda compiler under Visual Studio. I prefer using Robocopy because it allows me to preserve the time stamps on any folders I am copying with the /DCOPY switch.
Incredi. Build's predicted execution will now execute nvcc compilations under the same project in parallel as opposed to Visual Studio’s behavior, which executes multiple nvcc compilations in the project in a sequential manner. This feature highly accelerates build times of Visual Studio projects containing multiple nvcc compilation tasks. A new option “Allow. Predicted. Batch” was added to Incredi. Build's profile. xml to allow users to control parallelization of custom build tools and custom build rules in Visual Studio 2. This option will highly accelerate execution of projects that have many build tool files, since it will allow parallelization of these build tools, while under Msbuild these tools will run on only 1 CPU core in a sequential manner. For more information please see this page. Incredi. Build now further accelerates Qt under Visual Studio 2. You’ll probably find that it is installed. There isn’t a GUI for it though. Just pop into your Command Prompt and type in robocopy you should get. C:\Documents and Settings\dstoll>robocopy. Qt profile. xml was added to the installation folder under the “Profiles” subfolder. This xml profile demonstrates how to configure the Qt solution for optimal build acceleration results using the new “Allow. Predicted. Batch” feature. A new . This option can be used to control certain I/O heavy instances of a particular tool to run on the local machine only (e. If you want to be able to distribute GCC link jobs to remote machines, you need to create a registry value “Run. GCCLink. Remotely” under HKEY. Now correctly adds Incredi. Build installation path to the %PATH% system variable. Fixed incorrect message box when trying to load license. With the Predicted Execution feature, Incredi. Build is able to execute more compilation processes in parallel in Visual Studio 2. For example, when project . Without Incredi. Build, this will result in consecutive executions. Visual Studio 2. 01. Preview Edition is now fully supported by Incredi. Build. Incredi. Build now accelerates Visual Studio Android builds. Incredi. Build's Predictive Execution highly accelerates Visual Studio builds, allowing developers to execute parallel compilation tasks in an optimized manner. Incredi. Build will boost Visual Studio Android builds even when building on a standalone workstation. Incredi. Build now supports building Visual Studio Universal Projects. Incredi. Build now supports Visual Studio Community Edition. Official support for PS4 SDK 1. New Features. Incredi. Build's . To use this feature /msbuildargs=. To benefit from enhanced acceleration in Visual Studio 2. Agent Settings- > Visual Studio Builds- > Advanced- > Predictive Execution). Fixed an issue in VS2. Rem. For further information please contact. This email address is being protected from spambots. You need Java. Script enabled to view it. Projects that contains many units can be expected to gain meaningful additional performance. A new beta feature is introduced to further accelerate Visual Studio 2. Incredi. Build to highly increase throughput. In order to activate this feature you need to enable the “predictive execution” option in your local machine under Agent Settings- > Visual Studio Builds- > Advanced. This feature can offer a meaningful additional acceleration, especially for solutions that contain many projects. When upgrading from previous Incredi. Build versions, the license file will automatically be unloaded by Incredi. Build’s setup. Please reload the license manually by double clicking on the license file on the coordinator machine. Added support for the new BJam tool b. Added support for various Android- NDK tools in Make & Build tools (ndk- build, arm- linux- androideabi- g++, arm- linux- androideabi- gcc). Automatic support for batch building in TFS using Incredi. Build's /Outdir switch. When Auto- recoverable tasks fail on remote machines Incredi. Build will now re- execute the task locally to ensure the task’s success. A registry flag was introduced to allow users to control the number of times Incredi. Build re- execute an auto- recoverable failing task. The Registry flag can be located under: . Added support for Windows. Min/Max Win. Ver Incredi. Build switch. Visual Studio . Initiator machine. Visual Studio Integration. Added VS2. 01. 3 detection during setup. Added support for Visual Studio solution version format 1. Fixed an issue in Visual Studio 2. Issue could have led to . Read of address 0. C. Supported platforms are TFS2. TFS2. 01. 2 and TFS2. For further information please contact. This email address is being protected from spambots. You need Java. Script enabled to view it. These features resolve issues such as . There is no need to divide each game platform to a different solution. The version is performance optimized for the various tools executed by Play. Station’s build system, including optimized I/O access, performance, bar captions and more.*Please note that Play. Station users might need to set the “Maximum Concurrent C++ compilations” Visual Studio switch with a large value (2. Incredi. Build has as many as possible compilation tasks executed in parallel: In Microsoft Visual Studio, go to Tools> Options> Projects and Solutions> VC++ Project Settings> Maximum Concurrent C++ compilations and set the value to 2. Stability. Fixed a bug in which Windows Vista Helpers could have caused build to fail. Fixed a bug that could have led Incredi. Build to drop off using only the local (Initiator) machine's cores. Fixed a bug that could have led to 6. Intel compiler failures. Fixed a bug in which Windows 2. Helpers could have caused build to fail. Fixed an issue that could have led to the error: . C# projects distribution provides acceleration of solutions containing many C# projects. New Features. A C# project bar will now display the project's output file name. Make & Build tools package now accelerates Dev. Env command line. Incredi. Build now supports the latest Nintendo 3. DS CTR environment. The vcx. Proj file type was added to the project type’s list, which can be opened via the tray icon. Initiator machines using the . Net 4. 5 framework will no longer use XP machines as helpers (this is due to the limitation running the . Net 4. 5 framework tracker on XP). Performance. Eliminated sporadic gaps that could have been caused by MSBuild Tlog handling. Stability. Fixed a rare bug in VS2. Incredi. Build to incorrectly substitute defines with quotes. Fixed a bug in VS2. When compiling a single project with the Build. Console command line, Incredi. Build will choose the relevant Visual Studio version according to the solution file. Fixed a bug in VS2. In order to activate this fix please contact. This email address is being protected from spambots. You need Java. Script enabled to view it. Version 4. 5 offers significantly enhanced build performance and scalability for VS2. VS2. 01. 2 and other build tools as compared to previous Incredi. Build versions. This version focuses on link time reduction, memory consumption and network and IO optimizations. Incredi. Build supports the pre- release version of Microsoft Windows 8 on initiating machines. Incredi. Build now supports an unlimited number of cores on build servers. New independent solution available for Make & Build Tools acceleration. Acceleration for New Third- Party Applications. Wii. U Cafe compiler for all Visual Studio versions and other build tools. Kloc. Work code analysis. CUDA compilations in all Visual Studio versions and other build tools. Miscellaneous. Introduced a new licensing mechanism for multi- cores including automatic license assignment algorithm according to workstation cores. Trial license now supports up to 4 agents with up to 8 cores each. Renamed the Xg. Console tool to IBConsole. Xg. Console tool will remain for backward compatability. New Features. New independent solution available for Development Tool acceleration enables the acceleration of the entire development cycle. Added the ability to specify max parallel links to be performed in VS2. VS2. 01. 2. Added the ability to handle non- Latin characters in processes and system environment. Added the ability to execute batch builds sequentially. Custom steps' output is now taken under consideration when performing pre- processing in VS2. VS2. 00. 5. Added support for COD files generation. Performance. Performance improvement and scalability of Microsoft, Intel and XBox compilers build and link time. Reduced the maximum amount of virtual memory consumed by link tasks in most common scenarios. Improved performance in IO synchronizations between Initiator and agents resulting in accelerated performance, especially when utilizing many helpers. Reduced virtual memory size of Incredi. Build when there is a lot of output writing. Max default number of cores to participate in a build was increased to 6. Improved idle CPU level detection leads to more optimal task assignments. Optimized network traffic infrastructure resulting in improved network performance. Optimized memory allocations during pre- processing for VS2. VS2. 00. 5 resulting in optimized memory consumption. Optimized repetetive/continous connection attempts to helpers in cases where connection attempt has failed. Added a better more selective use of data compression for data sent from Helper machines to Initiator. Increased the number of projects that can be built in parallel on workstations where the VS2. Minimized the number of directory scans performed in the initiating machine. Optimized pre- processing cache file size. Reduced IO operations of Build Monitor. User Interface. Added support for double clicking a bar or progress bar when using a single core, working with non- Latin languages or compiling specific files from Visual Studio IDE. Fixed a bug that caused project name and configuration not to appear as expected when hovering over a bar in VS2. Double clicking an error bar in VS2. VS2. 01. 2 now always redirects to the relevant output window. Visual Studio Build System. Faster initialization of Incredi.
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